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True Runes.jpg

The 27 True Runes (27真紋章 27 Shin Monshō) are special runes in the Suikoden series.

Contents

  • 1 Details
  • 2 History
  • 3 Function
  • 4 Ashen Future
  • 5 Abilities
  • vi Listing
    • half-dozen.1 Animal Rune
    • 6.2 Rune of the Beginning
    • 6.3 Moon Rune
    • half dozen.4 Rune of Change
    • 6.5 Circle Rune
    • half dozen.half-dozen Dragon Rune
    • vi.7 Eightfold Rune
    • 6.8 Gate Rune
    • 6.nine Night Rune
    • 6.10 Soul Eater
    • 6.xi Rune of Punishment
    • 6.12 Sovereign Rune
    • vi.13 Sun Rune
    • vi.14 True Earth Rune
    • 6.15 True Fire Rune
    • half dozen.xvi True Lightning Rune
    • half-dozen.17 True Water Rune
    • 6.18 True Wind Rune
  • 7 Commonly Mistaken True Runes
  • 8 Trivia
  • ix References

Details

They possess a unique power in comparison to their ordinary counterparts. They accept ties with the universe, and are engaged in an eternal struggle of chaos versus gild, often using humanity equally their means to bring about their will.

History

True Runes with their children runes.

In the get-go, at that place was "darkness."
Then finally, the "darkness" shed a "tear."
From that "tear," the brothers Sword and Shield were built-in.
Sword Bragged that he can cut anything. Shield replied that he could protect anything. Then the brothers began a legendary battle for seven days and seven nights.
At the end, Sword cut Shield and Shield smashed Sword.
Sword became the sky, Shield became the earth, and the sparks from the battle became the stars.
And the jewels that adorn Sword and Shield Became the Truthful Runes--
The runes that all other runes were born from.

Function

According to the legend, true runes are the backbone of the Suikoden universe, allowing it to be. Each True rune is finer a sort of god, with its own will or calendar. Their immense power attract kings, emperors, and other secret organizations, which has ultimately led to many, many wars throughout the ages of Suikoden.

No one knows for certain where True Runes came from, simply legend tells that the 27 Truthful Runes were created when the brothers, "Sword" and "Shield" fought against each other and after the Sword and the Shield shattered each other, the 27 gems adorning Sword and Shield transformed into the 27 True Runes.

The battles between the True Runes are oftentimes paralleled by the struggles for power inside and betwixt nations.

Ashen Hereafter

The 27 Truthful Runes want to render to the era of the Sword and the Shield and The True Runes say that humanity merely prolongs their separation.

When the Truthful Runes succeed the "Cadaverous Future" will come up. Ashen future is where the world turns gray and dark as death, no colors, no shapes, no sounds, no current of air noise, no smell of grass, no heat of the sun. In short nothingness.

Abilities

All True Runes represent a certain aspect of being, such as punishment, starting time, or even the basic elements (fire, wind, etc.). They are tied to the foundations of the universe, bringing both benefits and curses to its bearer, such as agelessness, amnesty to disease, incredible magical powers, but nearly notably, the power to command the destinies of entire nations.

Every bit opposed to regular runes, which are called by people to clothing or to atmosphere into weapons, True Runes cull the people who will bear them. As unlike the regular runes, the True Runes are sentient, and have wishes and necessities. Each True Rune has a different desire and follow a different behavior to achieve these desires. Some necessities tin can be potentially harmful or even lethal to the bearer of the rune.

True Runes have been known to destroy their own bearer, or even bandy bearers, so that they can be more properly aligned with those with great power, or even the stars of destiny in club to bring greater order or chaos to the universe. When the True Rune has really harmful furnishings to its bearer, sometimes information technology'due south branded every bit "Cursed" past people.

Although the bearers of Truthful Runes often stop aging and become allowed to illness, they are notwithstanding susceptible to expiry from physical causes, such as accidents, sacrifice, or murder. If this happens, the Rune will seek another host, or stay fallow. The Rune volition also go with these atmospheric condition if the part of the body that the Rune is attached on gets severed from the master torso, like the hand, for example. Information technology is mentioned that the True Runes as well have the ability to requite their bearers immortality. In opposition, if the bearer excessively uses the power of the rune, the bearer volition die.

There are still some mysteries concerning the True Rune capabilities every bit the serial has shown that the runes can separate their powers, like in the case of the Rune of the Beginning and the Gate Rune, but in each case, the rules of the divide rune are treated differently every bit the Half Gate Runes have granted their bearers the full benefits of a True Rune while the Bright Shield and Black Sword do not.

Some Truthful Runes are said to have started their life as one rune; such as the Sunday and Night Rune originally being i. The Night Rune transformed itself into a sentient sword, and information technology's unknown if other True Runes may take done the aforementioned or if it a unique ability to the Dark Rune lonely. The Runes take besides shown to be contained by inanimate objects, such as the Sovereign Rune beingness embedded on Emperor Barbarossa'southward sword, though this may exist a case of some sealing technique.

Some Truthful Runes are also known to materialize themselves in the class of a creature or fauna, when they feel threatened, called "Incarnations". Almost of those incarnations serve as the final obstacle in several Suikoden games, like the Brute and Sun Runes.

Another ability is to see the future or the possible paths to accept current events. Leknaat, Luc, and the Flame Champion were the first to have this power. Just Leknaat is more conscious well-nigh trying to change the future past using forcefulness. The power of True Runes are devastating if the bearer loses command, but if they are destroyed, information technology could cause massive annihilation of continents or oceans in seconds.

Dissimilar a regular rune, the True Runes take some loyalty and respect for the original bearer, such every bit Sierra. Even runes accept a conscience, demonstrated when bearers are desperate, the occult powers are activated. (example: Freyjadour and the Dawn Rune helped Lyon). Hikusaak was able to find a manner to steal the true runes using anarchistic methods but effects, using body parts and a special liquid in special crystal runes.

List

Beast Rune

Current Owner: Unknown
Past Owners: L'Renouille Palace
A True Rune representing animalistic rage and passion; the rune is officially said to have been given to the Bane family unit by the High Priest Sasarai. The fact is that the Beast Rune refused to be contained within Harmonia and took residence in 50'Renouille according to its own will. Harmonia hid this fact by claiming that it was a gift, and used it as a political tool.
The Beast Rune laid dormant within Fifty'Renouille until Luca Blight took interest in its power. After the Animate being Rune was realized every bit a weapon of war, huge quantities of blood were sacrificed to it, awakening various "relatives of the Fauna Rune" in the form of golden wolves. These wolves acquired confusion to the Centrolineal Forces when they took Muse--the urban center was filled with gilt wolves. During the siege on L'Renouille, the Beast Rune took the form of the Silvery Wolf and challenged the Allied Forces to a final bout. After it was defeated, it is unknown what happened to the Beast Rune.

Rune of the Start

Current Owner: Riou (if alternate ending is chosen)
Past Owners: Unknown
A Truthful Rune representing the "initial chaos of birth" inherent in times of cosmos. This True Rune is ever constitute separated into its components -- the Bright Shield and Black Sword runes, and bearers of these 2 runes are bound by the rune's power to fight against each other until but one survives to win the other component. Scholars are uncertain whether the Black Sword and Bright Shield are the aforementioned "sword" and "shield" from the legends of cosmos, and no one knows what verbal power the Rune of the Beginning bears. It is said that the rune grants its possessor the power to "approximate war."
  • Black Sword Rune
Current Possessor: Jowy (when the "practiced ending" is reached)
Past Owners: Han Cunningham
The Black Sword Rune is one of the components of the Rune of the Showtime. Representing the offensive power necessary for "the commencement," this rune holds devastating powers. Much of the power is manifested in the form of swords, and all of its spells unleash painful attacks with magical swords.
  • Bright Shield Rune
Current Owner: Riou (when the "practiced ending" is reached)
By Owners: Genkaku
The Brilliant Shield Rune is the other component of the Rune of the Beginning. Representing the power to protect "the beginning," this rune holds tremendous defensive powers. Many of its spells heal its bearer and those who are with the bearer in spirit. It is likewise said that those who are close to this rune won't dice even when they suffer wounds that would take otherwise killed them.

Moon Rune

Current Owner: Sierra
Past Owners: Sierra, Blue Moon Hamlet, Neclord
A Rune representing pity and devastation, this rune also turns its bearer into a vampire. This rune carries with information technology a huge curse, as information technology really dominates its bearer's mind until s/he gains mastery over its powers. When Sierra Mikain came into possession of this rune, she ended upwardly going on a killing rampage, forcing her to retreat into the forest to keep herself from harming others.
As she gained mastery over this rune, she was able to tap into the powers of compassion, which diminished her vampiric impulses to drink the blood of the living. This led to the cosmos of the Blue Moon Hamlet, where Sierra lived with others who had cast their pasts away, such as Rean Penenberg and Neclord. Sierra removed the Moon Rune from herself and placed it on an altar at the eye of the village. Neclord, overtaken by the animalism for power, stole the Moon Rune and fled, robbing immortality from the villagers other than Sierra. Some of the villagers fled to sustain their immortality through sucking the blood of others.
Although Sierra lost physical possession of the Moon Rune, the rune still recognized her as its master. Thus, when Sierra defenseless up with Neclord, she was able to command the rune to obey her and deactivate itself. Neclord used the Moon Rune during the Dunan Unification War to take over Tinto. Its magic requires the blood of 100 people.

Rune of Change

Current Owner: Unknown (Leader of the Sindar)
Past Owners: Unknown
A True Rune representing change that affects all in the universe. The powers of this rune and its whereabouts remain a mystery. It is said that the Leader of the Sindar hold this rune, forcing the Sindars to move from identify to place as a curse, and that the Sindars finally institute their "eternal city" subsequently their eternal wander.

Circle Rune

Current Owner: Hikusaak
Past Owners: Unknown
A True Rune representing gild and stagnation, non much is known nearly this rune likewise equally its bearer. The Holy Kingdom of Harmonia is named after this rune'due south power of bringing peace and harmony. Scholars argue that the ability of stagnation has become more prevalent in recent times, stalling the progress of the Holy Kingdom. The High Priest Hikusaak, its bearer, has also been rumored missing since Solis 230, causing a ceremonious war.

Dragon Rune

Current Owner: Milia
Past Owners: Joshua Levenheit
This rune enables dragons to be in the world of Suikoden. It also grants the ability to command dragons. This rune is possessed by the electric current leader of the dragon knights, and information technology was possessed by the erstwhile leader.

Eightfold Rune

Current Possessor: Yuber
Past Owners: Unknown
Owned by Yuber, no one knows what powers this rune may hold. Scholars fence that Yuber's affinity with monsters (summoning, for instance) and the power of teleportation is derived from this rune, simply no 1 is sure.

Gate Rune

Current Owner: Divide into Front end and Back halves
Concluding Owners: Unknown
A True Rune with the ability to connect worlds, this rune holds slap-up powers. The Blueish Gate Rune was born from this rune. Belonging to the Gate Rune Clan, this rune has been protected for centuries.The clan was destroyed by invading Harmonians in Solis 78. The two sisters, Windy and Leknaat (In the Gate Rune Clan, all members were considered siblings), separated the Gate Rune into ii halves and teleported abroad. The Gate Rune was unheard of for centuries but surfaced during the "Gate Rune Wars" when the Liberation Ground forces fought against the Scarlet Moon Empire -- controlled by Windy.
The "Front One-half" of the Gate Rune remains missing after Windy's disappearance following the collapse of the Hanging Gardens of Barbarossa.
  • Dorsum Gate Rune
Current Possessor: Northward/A
Past Owners: Leknaat
The Back Gate Rune is i of the halves of the Gate Rune, separated by Windy and Leknaat. After Leknaat teleported abroad from the destruction of her clan, she somewhen escaped to the Sorcerer'southward Isle, creating powerful wards to protect herself from anyone who wished to have her rune. Her greatest threat, ironically, concluded up being Windy. During the final boxing of the Gate Rune Wars, Leknaat used her Back Gate Rune to send Windy'due south monster troops back to the "World of Emptiness." Her ability alone was too weak to send all of them dorsum, requiring the help of Joshua Levenheit's Dragon Rune for complete success.
  • Front Gate Rune
Electric current Owner: N/A
By Owners: Windy
The Front Gate Rune is one of the halves of the Gate Rune, separated by Windy and Leknaat. Later on Windy teleported away from the destruction of her association, she sought greater ability to seek revenge against the Holy Kingdom of Harmonia. Knowing that one person could only wield one True Rune, she researched ways to attach two True Runes on herself. Thus, she started searching for True Runes with other True Rune Bearers, Yuber and Neclord. She scoured the lands in search of Truthful Runes, ironically doing the same matter Harmonia did to her clan to proceeds True Runes. In the end, she institute the bearer of the Soul Eater, Ted, and tried to take information technology from him, but ultimately fails.
Her unyielding wish to gain the Rune of Life and Decease indirectly acquired the Gate Rune Wars. In the final battle, Windy used her Front Gate Rune to summon eighty,000 monster troops from the "World of Emptiness." Her monster troops were sent back by Leknaat and Joshua Levenheit. In the stop, she died when Barbarossa roughshod from the balcony of his "Floating Garden," taking her forth. Since then, the rune has been missing, suggesting that Windy may still be live.

Night Rune

Electric current Owner: Border
Past Owners: Viktor
A True Rune representing the "power of the nighttime," this rune allows "creatures of the night," such every bit zombies, skeletons, and vampires to exist. There is argument over the nature of this rune due to the Zodiac Sword's merits that he is a "manifestation" of the Night Rune. Other sources state that the Night Rune is simply attached to its hilt. It is also known that the Zodiac Sword used to be some other entity entirely, who had some by relations with Sierra Mikain.
The Night Rune also gives the Zodiac Sword the power to destroy "creatures of the night", even vampires. The Zodiac Sword had been in possession of Viktor, but he passed information technology to Edge for "safekeeping", no 1 is sure whether Viktor or Edge actually aged while using the Zodiac Sword, so this doesn't serve equally proof of whether the Zodiac Sword "is" the Dark Rune. The Zodiac Sword itself is a legendary sword, never rusting, which makes i wonder if "immortality" even applies to inanimate objects.

Soul Eater

Electric current Possessor: Tir McDohl
Past Owners: Ted's Grandpa, Ted, Fog Transport Guide
Better known as the "Rune of Life and Decease," this rune represents two inevitabilities: life and death. The rune has devastating powers, and an equally devastating curse. The rune is prone to curve fate of people shut to its bearer so they can get killed allowing the rune to eat their souls.
This rune was kept by the Hamlet of the Subconscious Rune until Solis 150 when Windy, along with Yuber and Neclord, destroyed the Village. The rune was passed on from Ted's Grandpa onto Ted, and Ted since wandered the world. Somewhen, worn downward past the rune's expletive and the social exclusion that it brought, Ted accustomed the offer of the mysterious Fog Ship Guide to manus over the rune and disappear from the globe.
His exile lasted years, but when he saw the actions of the bearer of the Rune of Punishment (another heavily cursed rune), Ted decided to exit the Fog Send and render to the outside world. The Fog Transport Guide was unwilling to part with the Soul Eater and battled for possession of it and the Rune of Punishment. Following the Guide's defeat Ted reclaimed the rune and aided the bearer of the Rune of Punishment in the war between the Island Nations and Kooluk. Once the disharmonize was over Ted returned to a solo nomadic life.
Later his wandering, he befriended the son of Full general Teo McDohl, Tir. Afterwards Windy realized that Ted diameter the Soul Eater, he was attacked by Windy. Barely escaping with his life, Ted begged Tir to become the side by side bearer of the Soul Eater, which Tir accustomed. From that signal onwards, the rune bent the fate of those around Tir and dragged them into the clutches of death, starting with Odessa Silverberg, then with Gremio, Teo McDohl, and even its own ex-bearer, Ted. It is uncertain whether having one's soul sucked by the Soul Eater means death, as the spirits of those who take died alive on within the bearer of the Soul Eater.

Rune of Punishment

Current Owner: Razro
By Owners: Glen Cott, Brandeau, Steele, Graham Cray, Graham Cray's Son, Queen of Obel
The Rune of Penalty governs atonement and forgiveness, attaching itself to a bearer'southward left arm. The Rune has tremendous destructive power, equally it comes at the toll of the bearer'southward own vitality. When the wielder's life-force is at an end, their memories are absorbed past the rune, and the person begetting the rune turns to dust. The Rune and so transfers to the nearest available host.
The Rune of Punishment is supposedly the deadliest rune among all the 27 True Runes. While it is still believed that the Rune of Penalty will grant standard Truthful Rune abilities such as agelessness; there is no record of any of its previous bearers surviving long enough for this to exist an issue.
The Rune became sealed in Obel afterwards its then bearer died without potential host in range; it remained in the Ruins there for many years until discovered past the then Queen of Obel. She resisted the Rune'south telephone call to be used until a time when pirates threatened her children and her kingdom. Since that time, information technology has moved around the region causing death to its bearers and devastation to those around them; no affair how much they may resist, fate transpires to place the bearers in situations where they end up using the Rune to save themselves or others.
I such incident occurred in a edge village between Kooluk and the Blood-red Moon Empire: some Scarlet Moon nobles dressed upward as Kooluk raiders and attacked the boondocks to drum up back up for a war. The then bearer of the Rune (who was a small kid) unleashed its ability and the nobles, every bit well as the village, were decimated. The succeeding bearer Graham Cray was the male parent of the previous bearer, and in order to escape the Rune'south curse he severed his left arm from his body; the act saved him from the Rune, merely he then developed a fixation on the ability he had discarded.
The Rune continued its wheel of death and destruction, returning to the Island Nations where it claimed the life of an innocent fisherman who happened to exist in the incorrect place at the wrong time, then information technology passed on to the notorious Pirate Steele, who used it to assault the Pirate Edgar, who he killed. As Steele lay dying, the Rune passed onto Edgar'southward friend Brandeau.
Brandeau isolated himself from his friends and crewed his ships with strangers; somewhen on a raiding mission that went bad he used the Rune to endeavor and escape, and seeing one young man remain who bested him in combat he felt equally though he knew who the adjacent bearer would be. He was mistaken, as Glen Cott stepped in the way merely as Brandeau died. Glen returned to his abode of Razril merely did not bear the Rune long before he was forced to apply it against an invading fleet; although he tried to proceed everyone away from him when he did so, circumstances saw the same immature human being named Lazlo existence shut to Glen when he died and it transferred to him this time around.
Exiled from Razril for being belived to be responsible for Glen'due south death this Lazlo became embroiled in a war that started due to Koolouk'southward expansion progress, merely continued due to Graham Cray'southward desire to obtain the Rune once more. During this time Lazlo managed to survive using the Rune's power a total of 4 time; earlier the power of the 108 Stars of Destiny moved the Rune into its trivial seen forgiveness phase, where it no longer drains the life of its bearer. He later joined Kyril and his party in the Devastation of the Rune Canons.

Sovereign Rune

Current Owner: Unknown
Past Owners: Barbarossa
A True Rune representing absolute dominion, the Sovereign Rune has been the Rugner family's family heirloom since Kranach Rugner created the Ruby-red Moon Empire. Before that, the Sovereign Rune belonged to the Holy Kingdom of Harmonia, and was protected inside the Holy City of Rupanda (later renamed Gregminster). The rune's powers are still a mystery, but it grants its bearers complete immunity to all runes, and also allows its bearer to alter into a three-headed dragon. Barbarossa, every bit its bearer, chose to embed this rune on his Dragon King Sword. Since Barbarossa fell from his castle's balcony, this rune's whereabouts are unknown.

Sun Rune

Current Owner: None
Past Owners: Male monarch of the Ancient Armes Dynasty, Arshtat Falenas
The Truthful Rune representing the Sun, it holds power over both the nurturing and destructive benefits of the Sunday. Originally connected to the Night Rune, the two runes were split up when the Night Rune took the form of a sword and severed their link together. In the past, the Sun Rune was controlled past the King of the Ancient Armes Kingdom before he used its power to destroy his lands, while the Queendom of Felena used it to bring prosperity dorsum to the lands.
In Falena, the Sun Rune is considered to be too powerful to be controlled past ane person, so the Rune is traditionally sealed in a bust and watched over by priests. The Sun Rune shares a symbiotic link with the Dawn Rune and Twilight Rune with the two runes creating a residue with the Sun Rune that prevents its harmful effects. The Sun Rune has the power to seduce the mind of its wielder and creates split personality that bears a god-complex which wishes to use the rune's ability.
When the Dawn Rune was stolen during the Lordlake Rebellion, Arshtat, the Queen of Falena, bore the rune at advice of tactician Lucretia Merces, who speculated that the Godwins faction may attempt steal the rune in response to the disappearance of the Dawn Rune. Without the Dawn Rune to temper the Sun Rune'south influence, the Queen began to suffer from the same mental insanity the Aboriginal Male monarch of Armes had fallen to. Though her husband Ferid was able to quell her bouts of insanity, he was unable to stop her from using the Dominicus Rune confronting the loyal citizens of Lordlake for supposedly betraying her. When Arshtat is slain during the Godwins' coup, the Lord's day Rune returned to the chamber were it was originally sealed. The capricious nature of the Sun Rune allows but those it selects to acquit it, as both Lymsleia Falenas and Gizel Godwin were rejected every bit hosts.
  • Dawn Rune
Current Bearers: Freyjadour Falenas
Previous Bearers: Unknown
A piece left over afterwards the Dark Rune turned into a sword and split from the Sun Rune, the Dawn Rune is a one-of-a-kind rune and one of the iii treasures of Falena. Borne on the right manus, the Dawn Rune grants its bearer a numerous powers, most importantly, the power to heal others who have wounds that would commonly kill them. Its truthful ability comes when used in conjunction with the Sun Rune. When combined with its counterpart, the Twilight Rune, the Dawn Rune has the ability of the Sun Rune to stabilize and prevents the insanity begetting the Dominicus Rune normally causes.
When the Sindar people lived in Falena, they used the ability of the Dawn Rune extensively. The water level in the Ceras Lake could exist controlled through a Sindar dam that used the power of the Dawn Rune. The Sindar synthetic similar buildings in the western forests and the northern mountains. Even though these palaces were not designed specifically for the Dawn Rune, the Dawn Rune could nonetheless activate them. Later the disappearance of the Sindar, the Dawn Rune was kept in the Due east Palace of Falena on a magical bosom, but an attack on the palace in 445 In Solis caused information technology to go missing.
The Barows family had incited the people of Lordlake to attack in East Palace during protest of the structure of a dam that contaminated their water, using the riot for the Barows troops to enter the East Palace and steal the rune. Salum Barows hid the rune in a wardrobe in his basement, with only his son Euram being aware of its location; to forestall his daughter Luserina or anyone else from discovering the rune, Salum told the vault'south guardian Chuck that a hymeneals nowadays for Luserina had been hidden in the basement. It is unknown what Lord Barows planned to employ the Dawn Rune for, though it is speculated that he either planned to utilize information technology as a goodwill offering to the nation of Armes, to merchandise it to the Godwins, or intended to keep it until he could figure out how to apply it himself.
After the Prince of Falena discovers Lord Barows' attempts to align himself with Armes, a desperate Euram reveals that the Barows accept the Dawn Rune. Luserina quickly deduces the rune's location and brings the Prince to the basement, where the Dawn Rune selects him every bit its host. During the Falenan Civil War, the Prince uses the Dawn Rune'southward diverse powers on the ruins of the Sindar, to heal his babysitter Lyon from a wound that would have killed her otherwise, and to control a use of the Sunday Rune. Subsequently the war, the Dawn Rune and the Twilight Rune are sealed in busts kept next to the Sun Rune.
  • Twilight Rune
Electric current Bearers: Freyjadour Falenas (If it'due south gone to Bad Catastrophe)
Previous Bearers: Lyon, Sialeeds Falenas, Alenia
A piece left over later the Nighttime Rune turned into a sword and split from the Sun Rune, the Twilight Rune is a unique rune and 1 of the 3 treasures of Falena. Borne on the left hand, the Twilight Rune grants its bearer tremendous offensive ability. When used in conjunction with the Sunday and Dawn Runes, the insanity that occurs with begetting the Sun Rune can be halted, and the ability of the rune tin be forcibly quelled.
The Sindar people used the power of the Twilight Rune, their western buildings were congenital with the Twilight Rune serving every bit a primal. Although the eastern buildings and northern ones were not constructed specifically for the Twilight Rune, the Twilight Rune yet tin office as a primal for them. During the reign of the Queendom of Falena, the Twilight Rune was kept in the Due west Palace. It wasn't until the ceremonious state of war would go more farthermost between the Prince'south faction and the Godwin faction that the Godwins would call upon its power.
The offset bearer of the rune was Alenia, a Queen'southward Knight loyal to the Godwin cause. The rune mistress, Jeane, is able to attach the rune to Alenia, but Alenia was unable to depict out the power of the rune. When Gizel Godwin realized that the Twilight Rune would merely let a bearer information technology had called to use its total power, he had the rune removed from Alenia. The Twilight Rune subsequently chose Sialeeds Falenas, the sister of Queen Arshtat, every bit its side by side bearer.
Dissimilar Alenia, the Twilight Rune immune itself to be used by Sialeeds, who was able to wield its subversive powers to a great extent, including the destruction of forces the Godwins had prepared to ambush the Prince of Falena. Though Sialeeds attempts to apply the Twilight Rune to destroy the main dam at Sol-Falena to sweep the Prince's regular army away, the Prince'south arrival at the dam and the realization that someone is using the Sunday Rune's ability forces Sialeeds and the Prince to cooperate with the runes to curb the Lord's day Rune's power. The strain of stopping the attack is too much for the wounded Sialeeds and the rune selects the Prince's bodyguard, Lyon, as Sialeeds' successor.
In the war's terminal boxing, Lyon uses the Twilight Rune at the northern ruins aslope the Prince's Dawn Rune to subdue the Sunday Rune. Afterwards the state of war, the Twilight Rune is removed and placed back on a magical bosom, where is kept aslope the Dawn and Dominicus Runes.

True Earth Rune

Current Owner: Sasarai
Past Owners: Unknown
A True Rune representing the ability of the world. The World Rune and Mother World Rune are built-in from this rune. It is currently owned by the Priest Full general, Sasarai. Its powers are vast, granting great protection spells to its bearer.

Truthful Fire Rune

Electric current Owner: Hugo, Chris Lightfellow, or Geddoe (assumed to be Hugo by almost sources)
Past Owners: The Flame Champion
A Truthful Rune representing the power of fire. The Fire Rune and Rage Rune are born from this True Rune. Information technology is currently owned by the new Flame Champion, but it used to be owned past Harmonia. Hidden in the depths of the I Temple, this rune was stolen by the "Fire Bringer." Since then, the "Flame Champion" fought against Harmonian troops and even defeated them in numerous battles. The Flame Champion disappeared after wishing to exist complimentary from the True Rune's destiny, removing it from his torso using an ancient Sindar surreptitious. The rune grants powerful flame-based spells that hurt friend and foe alike if inside the area of issue.

Truthful Lightning Rune

Current Possessor: Geddoe or Hugo (assumed to be Geddoe by most sources)
By Owners: Geddoe
A True Rune representing the ability of lightning. The Lightning Rune and Thunder Rune are born from this rune. The rune was a treasure of a nation destroyed past Harmonia, but Geddoe escaped this nation with the True Rune. Later he lent his powers to the Flame Champion during the huge conflict in the Grasslands. He has sealed the powers of the Truthful Lightning Rune always since, but unsealed it during the 2nd Flame Champion State of war. The rune grants incredibly powerful offensive spells to its bearer.

True Water Rune

Current Owner: Chris Lightfellow or Hugo (assumed to be Chris past virtually sources)
Past Owners: Wyatt Lightfellow
A True Rune representing the power of h2o. The Water and Flowing Runes are built-in from this rune. Owned by Wyatt Lightfellow, the rune played a part during the First Burn Bringer War, profitable the Flame Champion along with the True Lightning Rune. Since that conflict, the rune has been sealed in multiple locations, but was unsealed once again during the Second Fire Bringer War, where the rune is passed on from the easily of Wyatt to either Chris Lightfellow or Hugo. The rune grants powerful healing spells along with attack spells to its bearer.

True Wind Rune

Current Owner: Unknown
Past Owners: Luc
A True Rune representing the power of the wind. The Wind Rune and Whirlwind Rune are built-in from this True Rune. It its electric current owner is unknown, but it was endemic by Luc until recently. Luc has been seen using this rune to summon a Golem, and he also used information technology to defeat Harmonian forces during the Dunan Unification War. He also attempted to destroy the True Wind Rune during the 2d Flame Champion War, just failed due to the resistance given by the new flame champion.

Commonly Mistaken Truthful Runes

Due to misinformation, many people are under the supposition that some runes are True Runes, when they in fact are not. Here is a list of commonly misunderstood runes.

  • True Holy Rune
Current Owner: Stallion
Past Owners: Cedric, Cathari
The True Holy Rune, despite its proper name, is non a truthful rune. The original Japanese word, "Shin shin gyou hou no monsyou" literally translates to, "True divine transportation method rune," and is based on an bodily detail used in the original story, the Water Margin. Konami has confirmed this rune to be a normal support rune. Later games have corrected the translation error and the rune is now more than accurately named the Godspeed Rune.
  • Conqueror Rune or Black Rune
Electric current Owner: N/A
Past Owners: Windy
The Conquistador Rune is oft thought of as a True Rune, but some simple logic will tell otherwise. For one matter, even Windy tin can simply wield two true runes at in one case. The fact the she already had the Forepart Gate Rune, and her attempt to obtain the Soul Eater would make it obvious that the conqueror rune is a normal rune (albeit quite rare). Also, sources listing this rune to be a "Miscellaneous Rune" (such as the official guide). In fact, the Conqueror Rune is but the official name of the Black Rune, which Windy uses to command Kwanda Rosman and Milich Oppenheimer.
  • Blinking Rune
Electric current Owner: Viki
Past Owners: Viki
A once popular fan theory claimed that Viki's Blinking Rune was a true rune, but at that place is no testify from official sources that confirm this speculation. The fact the Blinking Rune is attainable in diverse Rune shops largely debunks the theory. Information technology may have started due to the express information apropos the Rune of Change which the Blinking Rune seems to be derived from.
  • Charm Rune
Electric current owner: Jeane
Even though the rune seemed unique and the owner, Jeane remained young and well over hundreds of years. Merely throughout the serial, and with words from Konami staff, the Amuse Rune was confirmed as a rare regular rune while Jeane's nature was hinted to be not an ordinary being, thus that explained her agelessness.

Trivia

  • The Truthful Runes are based on the primordial deities in aboriginal mythologies (Greek, Egyptian, Japanese, Chinese, etc.)
  • All True Runes are equal in power, and none can out-footstep their bounds into some other True Rune territory of influence. Two or more Truthful Runes could "team upward" to subjugate another Truthful Rune.
  • It has never been stated if the Rune of the Beginning and the Gate Rune are now consummate, as Windy'southward fate is unknown and the true ending of Suikoden II leaves the Rune of the Starting time'due south fate unanswered.
  • Despite the being of the Resurrection Rune, there is no mention of the origin of this rune or information technology is derived from a truthful rune.
  • While information technology has never been directly shown or stated, the series has shown that the Sindar had an advanced knowledge of the True Runes, which immune them to develop a special sealing applied science to contain them also equally building structures that operated by control of the Runes. The various structures they left behind accept often proven to be of great apply to several figures in the form of the series.
  • Luc explains that the True Runes are enlightened of the fate of the earth, which will stop in either chaos or dharma usurping the balance and remaking the globe in their image. According to him, the True Runes are the key to this cosmic struggle and destroying fifty-fifty one of them could end it.
  • It is possible the that the Necklace of Harmonia from Greek mythology may have served equally ane of the inspirations for the development of the Truthful Runes past the Suikoden pattern team. The necklace was said to grant eternal youth and immortality simply was cursed to cause misfortune to those who possessed it and resulted in the wars that eventually brought ane dynastic family in Thebes to ruin.
  • Throughout the Suikoden series, fifteen truthful runes are present during the conflicts/wars in the series, and 18 have been reported. Of which, two of them are divided:
  • The Gate Rune was divided past Leknaat and Windy, and it is unknown what happened to Front end Gate Rune after Suikoden I.
  • The Rune of the Beginning was divided into the Black Sword Rune and the Vivid Shield Rune. It was merely seen in its true form if Jowy died.
  • The Sun Rune was divided into three parts by the Dark Rune. It is mentioned that both the sun and the night were together at first, just it isn't clear about this information, causing doubtfulness if it's just i rune or a reference to the prime deity.

Incarnations of the Beast, Dark, Sovereign, Sunday, and True Current of air Runes

  • The only true runes that have officially revealed their incarnations are: Sun, Night, Wind, Burn, Water, Sovereign and Beast.
    • In addition, each of the incarnations are fought as a boss in their respective games.
  • The runes that have shown their truthful force when they lost command are: Sun, Water, Fire, and the Rune of Punishment.
  • The Rune of Punishment and the Soul Eater are considered the virtually dangerous to the living. The Rune of Penalisation normally killed the bearer and destroyed everything effectually information technology, while the Soul Eater killed and devoured the souls of those close to the bearer.
  • Co-ordinate to Luc, both the anarchy and the cosmos/dharma will have the victory over each other. In Suikoden 3, creation / dharma is victorious in the vision shown to successor where the world is desolate.

References

Suikoden
Characters
108 Stars
of Destiny
Playable
Alen • Anji • Antonio • Blackman • Camille • Cleo • Clive • Crowley • Eikei • Eileen • Flik • Fu Su Lu • Fukien • Fuma • Futch • Gen • Gon • Gremio • Grenseal • Griffith • Hellion • Hix • Humphrey • Jeane • Juppo • Kage • Kai • Kamandol • Kanak • Kasim • Kasumi • Kessler • Kimberley • Kirke • Kirkis • Kreutz • Krin • Kuromimi • Kwanda Rosman • Leonardo • Lepant • Lester • Liukan • Lorelai • Lotte • Luc • Maas • Mace • Meese • Meg • Milia • Milich Oppenheimer • Mina • Moose • Morgan • Mose • Pahn • Pesmerga • Quincy • Ronnie • Rubi • Sansuke • Sarah • Sergei • Sheena • Sonya • Stallion • Sydonia • Sylvina • Tai Ho • Tengaar • Tir McDohl • Valeria • Varkas • Viki • Viktor • Warren • Yam Koo
Non-Playable
(except in Major Battles)
Apple tree • Chandler • Chapman • Esmeralda • Gaspar • Georges • Giovanni • Hugo • Ivanov • Jabba • Joshua • Kasios • Kun To • Ledon • Leon • Marco • Marie • Mathiu • Maximillian • Melodye • Onil • Qlon • Rock • Sancho • Taggart • Templeton • Tesla • Vincent • Window • Zen
Allies
Temporary Playable
Ted • Odessa
Non-Playable
Leknaat • Sanchez • Black • Master of Elf Hamlet • Principal of Dwarf Village • Zorak
Adversaries
Scarlet Moon Empire
Barbarossa • Windy • Teo • Kraze • Kanaan • Grady • Own Gide
Other Neclord • Yuber
Other
Non-Playable Mina • Claudia • Kilawher • Klift • Michelan • Geil • Rosh • Schmidt • Hanzo • Bergen • Kranach • Achilles • Dennis
Locations
Towns/Villages
Gregminster • Magician'southward Island • Rockland • Lenankamp • Sarady • Kaku • Seika • Toran Lake Castle / Toran Castle (HQ) • Kouan • Great Forest Village • Keen Forest Kobold Village • Village of the Elves • Village of the Dwarves • Teien • Rikon • Antei • Scarleticia • Kirov • Warriors' Village • Qlon Temple • Village of the Hidden Rune • Gate Rune Hamlet
Other
Cave of the Past • Dragon's Den • Dwarf Trail • Dwarves' Vault • Fortress of Duha • Fortress of Rakan • Garan Fortress • Kwaba Fortress • Lorimar Fortress • Moran Forest • Moravia • Mt. Seifu • Mt. Tigerwolf • Neclord's Castle • Pannu Yakuta • Seek Valley • Shasarazade • Soniere
Nations
Red Moon Empire • City-States of Jowston
Groups
Armies
Armored Cavalry • Dragon Knights • Liberation Army • Maximillian Knights
Families
Rugners • McDohls • Silverbergs
Races
Dwarves • Elves • Kobolds • Humans • Gul-Horses
Lore
Terms
Antoinette • Blackness Rune • Burning Mirror • Burn Spears • Truthful Runes
Wars
Toran Liberation War
Gameplay
Database
Recruitment • Unite Attacks • Headquarters • Items • Runes • Enemies • Useful Tips • HQ Services • Minigames • Army Battles • Duels • Rune Pieces • Weapons • Potch • Health Status • Bathroom Scenes • Agenda • Glitches • The World of Suikoden • Musics
Suikoden II
Characters
108 Stars
of Destiny
Playable
Abizboah • Amada • Anita • Ayda • Badeaux • Bob • Bolgan • Camus • Chaco • Clive • Eilie • Plume • Flik • Freed • Futch • Gabocha • Gadget • Gantetsu • Gengen • Genshu • Georg • Gijimu • Hai Yo • Hanna • Hauser • Hix • Hoi • Humphrey • Kahn • Karen • Kasumi • Killey • Kinnison • Koyu • Lo Wen • Long Chan-Chan • Lorelai • Luc • Mazus • Meg • Miklotov • Millie • Mondo • Mukumuku • Nanami • Nina • Oulan • Pesmerga • Rikimaru • Rina • Riou • Sasuke • Sheena • Shilo • Shin • Shiro • Sid • Sierra • Sigfried • Simone • Stallion • Tai Ho • Tengaar • Tomo • Tsai • Tuta • Valeria • Viki • Viktor • Vincent • Wakaba • Yoshino • Zamza
Non-Playable
(except in Major Battles)
Barbara • Leona • Apple • Gilbert • Shu • Huan • Richmond • Alex • Hilda • Adlai • Templeton • Yam Koo • Taki • Hans • Fitcher • Ridley/Boris • Tetsu • Tony • Emilia • Jeane • Yuzu • Teresa • Kiba • Klaus • Lebrante • Gordon • Annallee • Connell • Tenkou • Raura • Jess • Marlowe • Pico • Jude • Alberto • Tessai • Maximillian
Allies
Playable
(not-Stars of Destiny)
Rulodia • Chuchara • Makumaku • Mikumiku • Mokumoku • Mekumeku • McDohl • Bonaparte
Temporary Playable
Jowy
Non-Playable
Pilika • Jillia • Anabelle • Leknaat • Gremio • Brilliant • Pohl • Susu • Lilly • Gustav • Granmeyer • Pete • Makai
Adversaries
Highland Army
Luca • Seed • Culgan • Agares • Solon Jhee • Han Cunningham
Other Neclord • Sasarai • Yuber • Lucia • Beecham • Leon
Other
Non-Playable Marcel Atreides • Rosa Atreides • Elza • Ko • Ellie • Genkaku • Sara • Alen • Grenseal • Marie • Liukan • Cleo • Pahn • Eileen • Lepant • Varkas • Kage • Shun Min • Jowston • Robert • Bernand • Hikusaak • Maroux • Revier • Soldedt • Uriah • Alec • Yu Kum • Goetsu • Shiki • Ryuki • Bashok • Ryuko • Antonio • Gyokuran • Retso • Lester • Jinkai • Bianca • Alen Wisemail • Kianu • Daisy • Darel • Joanna • Kent • Carmine • Hanzo • Fu Tan Chen • Marco • Marx • Momo
Locations
Nations
City-States of Jowston • Dunan Republic • Highland Kingdom • Toran Republic
Towns
Mercenary Fortress (HQ) • Kyaro Town • Ryube Village • Toto Village • Muse City • Coronet Town • Kuskus Town • South Window City • Radat Town • Due north Window Village / Dunan Castle (HQ) • Lakewest Town • Ii River City • Kobold Hamlet • Forest Village • Greenhill City • Rockaxe Town • Highway Hamlet • Imprint Hamlet • Gregminster • Rokkaku Hamlet • Drakemouth Hamlet • Tigermouth Village • Crom Village • Tinto City • Sajah • Lycanthrope Hamlet
Other
Tenzan Pass • North Sparrow Pass • Ryube Woods • White Deer Inn / Sindar Ruins • Muse-Greenhill Brdr. • Muse-Highland Border • Cave of the Wind • Ii River Sewers • Kobold Forest • Greenhill Wood • Path to Matilda • Rakutei Mountain • Muse-Matilda Border • Banner Pass • Tinto Laissez passer • Tinto Mines • L'Renouille
Groups
Races
Elves • Humans • Kobolds • Humans • Lycanthropes • Sindar • Vampires • Winged Horde
Armies
Blue Knights • Harmonian Army • Highland Army • Jowston Ground forces • Maximillian Knights • New State Army • Red Knights • White Knights
Families
Atreides • Blights • Silverbergs • Windamiers • Wizens
Others
Howling Voice Guild
Lore
Terms
Fire Spears • True Runes
Wars
Battle of 50'Renouille • Boxing of North Window Castle • Battle of Radat • Dunan Unification War • Higheast Rebellion • Jowston-Highland War
Gameplay
Database
Recruitment • Unite Attacks • Headquarters • Items • Runes • Enemies • Useful Tips • Weapons • Wellness Status • Annotate Box • Calendars • Minigames • HQ Services • Duels • Glitches • Bathroom Scenes • Returning Characters • Exclusive Characters • Regular army Battles • Characters Name • Potch • Fishing Items • The Globe of Suikoden • Musics
Suikoden Iii
Characters
108 Stars
of Destiny
Playable
Hugo • Sgt. Joe • Fubar • Melville • Alanis • Lilly • Samus • Reed • Hallec • Mua • Chris • Salome • Roland • Borus • Leo • Percival • Nash • Fred • Rico • Rhett • Wilder • Yumi • Yuiri • Geddoe • Ace • Queen • Joker • Jacques • Aila • Shiba • Thomas • Cecile • Piccolo • Juan • Edge • Mel • Twaikin • Augustine • Nei • Toppo • Shabon • Belle • Gadget Z • Koroku • Kenji • Watari • Ayame • Sanae Y. • Landis • Wan Fu • Emily • Estella • Rody • Jimba • Lucia • Beecham • Dupa • Bazba • Viki • Little Viki • Futch • Sharon • Brilliant • Franz • Ruby • Knuckles • Gau • Nicolas • Elaine • Sasarai
Non-Playable
(except in Major Battles)
Louis • Yun • Iku • Elliot • Muto • Martha • Sebastian • Eike • Shizu • Peggi • Jeane • Dominic • Mike • Scott • Mio • Goro • Ernie • Kathy • Kidd • Hortez VII • Arthur • Gordon • Billy • Mamie • Barts • Luce • Anne • Jefferson • Nadir • Tuta • Guillaume • Apple • Dios • Caesar
Allies
Playable
(not counted equally a Star of Destiny)
Connie • Koichi • Kogoro • Kosanji
Temporary Playable
Lulu
Non-Playable
Leknaat • Wyatt • Zepon • Flame Champion • Sana
Adversaries
Destroyers
Luc • Yuber • Albert • Sarah
Other
Durabum
Other
Not-Playable Gezel • Hikusaak • Galahad • Pelize • Thomas • Anna • Lowma • Branky • Dark-brown • Jonathan • Howard
Locations
Towns
Karaya Village • Vinay del Zexay • Brass Castle • Iksay • Great Hollow • Chisha Village • Alma Kinan Hamlet • Budehuc Castle • Village of Nor • Caleria • Duck Village • Le Buque
Plains
Amur Plains • Yaza Plain • Kuput Forest • Zexen Forest
Ruins
Ceremonial Site • Ancient Highway • Flame Champion Hideaway
Nations
Grasslands • Holy Kingdom of Harmonia • Zexen Confederacy
Groups
Armies
Fire Bringer • Free Knights of Camaro • Harmonian Army • Maximillian Knights
Families
Lightfellows • Silverbergs
Clans
Alma Kinan Clan • Chisha Clan • Duck Association • Karaya Clan • Lizard Clan • Safir Clan
Races
Humans • Elves • Dogs • Kobolds • Lizards • DoReMi Elves • Dragons • Mantors
Others
Zexen Archeology Association • Zexen Council
Lore
Terms
True Runes • Ritual of Soul-Sending
Wars
First Fire Bringer War • Second Fire Bringer War • Zexen-Tinto War
Gameplay
Database
Recruitment • Unite Attacks • Headquarters • Items • Runes • Enemies • Useful Tips • Weapons • Skills • Health Status • Annotate Box • Newspaper • Calendars • Minigames • HQ Services • Duels • Army Battles • Glitches • Bath Scenes • Returning Characters • Exclusive Characters • Characters Name • Potch • The Globe of Suikoden • Musics
Suikoden IV
Characters
Playable
Battle
Akaghi • Aldo • Ameria • Axel • Bartholomew • Champo • Charlemagne • Chiepoo • Dario • Eugene • Flare • Frederica • Gau • Gretchen • Helga • Helmut • Hervey • Izak • Jeane • Jeremy • Precious stone • Karl • Katarina • Kate • Keneth • Kika • Konrad • Lino En Kuldes • Lo Fong • Lo Hak • Lo Seng • Maxine • Millay • Mitsuba • Mizuki • Nalkul • Ornan • Pablo • Paula • Rachel • Razro • Reinbach Iii • Reinhold • Rita • Selma • Shiramine • Sigurd • Snowe • Tal • Ted • Travis • Trishtan • Ugetsu • Viki • Warlock • Wendel
Back up
Adrienne • Agnes • Basil • Bang • Brec • Carrie • Cedric • Chadli • Deborah • Desmond • Elenor • Ema • Etienne • Funghi • Gareth • Gary • Gunter • Haruto • Igor • Jango • Swell • Kevin • Lilan • Lilen • Lilin • Lilon • Liloon • Louise • Manu • Mao • Micky • Nabokov • Nalleo • Nao • Nataly • Nico • Noah • Oleg • Oskar • Pam • Pecola • Perrault • Phil • Ramada • Rene • Rakgi • Rikie • Setsu • Taisuke • Tanya • Tov • Yu
Non-Playable
Allies
Glen Cott • Leknaat
Adversaries
Brandeau • Peck • Troy • Cray
Other
Graham Cray'south Son • Queen of Obel • Rakgi's Begetter • Aboriginal Elf • Reinbach Two • Vincent • Main of Na-Nal
Locations
Towns
Razril • Middleport • Kingdom of Obel • Nay Isle • Na-Nal • Pirate's Nest • Iluya • Hermitage Island • Ruins of Obel
Small Isle
Mordo Island • Donut Island • Mountain Mass Island • Lime Shelf Isle • Deserted Island
Nations
Isle Nations • Kooluk
Groups
Armies
Gaien Knights • Gaien Marine Knights • Gaien Navy • Island Liberation Navy • Island Nations Federation Navy • Knights of Razril • Kooluk Purple Navy • Obel Royal Navy
Families
En Kuldes • Reinbachs • Silverbergs • Vingerhuts
Races
Man • Nay-Kobolds • Elves • Mermaids
Lore
Terms
Rune Cannon • True Runes • Forgiveness Phase • Kindling Ritual
Wars
Island Liberation War • Gaien-Kooluk War • Obel-Kooluk War
Gameplay
Database
Recruitment • Unite Attacks • Headquarters • Items • Runes • Enemies • Useful Tips • Weapons • Health Status • Comment Box • Newspapers • Ships • Calendars • Minigames • HQ Services • Duels • Glitches • Bathroom Scenes • Returning Characters • Sectional Characters • Army Battles • Characters Name • Potch • Fishing Items • Cyberspace Angling • Ornaments • Vases • Paintings • The World of Suikoden • Musics
Suikoden Five
Characters
108 Stars
of Destiny
Playable
Freyjadour • Lyon • Georg • Kyle • Lun • Logg • Lelei • Cius • Kisara • Viki • Zweig • Lorelai • Zerase • Roy • Maroon • Bernadette • Miakis • Galleon • Wabon • Gunde • Roog • Rahal • Lance • Flail • Nick • Ax • Sharmista • Nifsara • Shoon • Cornelio • Josephine • Zegai • Shigure • Sagiri • Muroon • Belcoot • Subala • Richard • Genoh • Sorensen • Lu • Alhazred • Jeane • Nikea • Faylen • Faylon • Nakula • Isabel • Mathias • Cathari • Byakuren • Miroon • Meroon • Moroon • Yahr • Nelis • Levi • Bergen • Norma • Ernst • Gavaya • Raven • Isato • Urda • Eresh • Hazuki • Killey • Goesch • Dinn
Non-Playable
(except in Major Battles)
Lucretia • Raja • Boz • Luserina • Chuck • Talgeyl • Toma • Silva • Wasil • Volga • Orok • Fuwalafuwalu • Craig • Yoran • Shula • Sairoh • Egbert • Shinro • Takamu • Norden • Oboro • Fuyo • Marina • Wilhelm • Mueller • Babbage • Bastan • Zunda • Mohsen • Murad • Taylor • Linfa • Dongo • Retso • Shun Min • Chisato • Haswar • Rania • Haleth • Euram
Allies
Playable
(not counted as a Star of Destiny)
ReMiFa • FaSoLa • SoLaTi • MiFaSo • LaTiDo
Temporary Playable
Sialeeds
Non-Playable
Arshtat • Ferid • Lymsleia • Melissa • Skald • Salisha • Solis
Adversaries
Business firm of Godwin
Gizel • Marscal • Dilber • Zahhak • Alenia • Jidan Guisu • Maha • Dolph • Childerich • Bahram
Other
Not-Playable
Elemark • Khorshed • Halad • Hinoyagi • Kayanu • Roundier • Rovere • Takefute • Jinku • De Beers • Rosalind • Falzrahm • Kauss • Shahrewar • Olhazeta • Salum • Jalat • Mr. Mouse • Crimson • Hiram
Locations
Towns
Sol-Falena • Lordlake • Raftfleet • Haud • Rainwall • Stormfist • Doraat • Beaver Lodge • Gordius • Sable • Nirva Island • Lelcar • Sauronix
Nations
Queendom of Falena • New Armes Kingdom
Groups
Races
Human • Elf • Beaver • Dwarf
Factions
House of Godwin • House of Barows • Firm of Falenas
Independent
Feitas Dragon Cavalry • Oboro'south Detective Agency • Queen's Knights • Nether Gate • DoReMi Symphony Orchestra • Sunday Palace Dragon Brigade • Falenan Royal Family • Falenan Senate • Loyalist Regular army • Howling Voice Guild
Lore
Terms
True Runes • Book of Condemnation
Wars
Succession Disharmonize • Sun Rune War
Gameplay
Database
Recruitment • Unite Attacks • Headquarters • Items • Runes • Enemies • Useful Tips • Weapons • Skills • Battle Formations • Wellness Status • Rune Piece • Comment Box • Newspapers • Calendars • Minigames • War Tactics • HQ Services • Duels • Army Battles • Glitches • Bath Scenes • Returning Characters • Sectional Characters • Characters Name • Potch • Fishing Items • The Globe of Suikoden • Musics

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Source: https://suikoden.fandom.com/wiki/The_27_True_Runes

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